SUPERHOT VR (QUEST port)
Working on the Superhot Quest port allowed me to apply my knowledge of VR and the Oculus platform to help develop a special demo for the Oculus Quest that showcased the headset's new motion tracking. This was one of the first projects I got to work on with PMG. We took the original Superhot VR project to create a consumer-ready quest demo for OC5 that highlighted some of the headsets key features. It also meant we had to adapt the existing gameplay for a new platform.
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Key Responsibilities:
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Scene restructuring and optimisation
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Restructured encounters to encourage a wider range of movement while still conforming to the max play space
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Worked on designing a new teleportation method for jumping between scenes
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After the demo, I was able to continue work on porting the original game to Quest which required me to work closely with Tech to optimise all levels from the original and restructure some of the gameplay sequences slightly.